Memory usage with hair-particles inside a renderfarm
Hi!
I am just downloading my first rendering. All I can say is : AWESUM!!!
Anyway, I realize that memory (of course) is an issue. Yet I do have an surplus with scenes that contain particles (fur). CPU-time is not so much an issue here but MEMORY is. Particlerendering, no matter how restrictive am trying to be, -easily- cracks the 1.5GB-border... and above.
ATM I do not think it's a good idea to upload such scenes because I suspect the nodes going havoc about it (and swapping their HDs to death). Forcing a node to swap like hell also wastes CPU time and consumes time that could be used for other users/participants.
I wonder if there are any people here who have some experience that: Renderfarming.fi and particles. I would be very glad if your would share your experiences with me =)
Well sometimes a short reply is better then a long one... especially with good news. So I won't worry too much aboutthat. Thanks!
Dirk
I know my latest scene is full of hair particles. What can I do to bring them down below 3GB?
Captain Obvious sez:
Keep the parcticle count as low as possible-
If that's not an option consider going for several layers (per object) with offline compositing afterwards ;P
I *just* started working with hair particles -- don't feed me to the wolves just yet!
I could cut out one particle system entirely, but the other I really can't do without. Unless I can compensate by turning the number of children up. It's a grassy field, so both particle systems are associated with the same object.
Not sure if this will help, but there was a highly exceptional Cycles scene where the memory usage was kept low for a scene with high model count by using instances. Something like that might work.
http://www.blendswap.com/blends/landscapes/cycles-performing-landscapes/ <- this is the one
Thanks for the link! :)
I haven't played around much with Cycles (yet). I'm on a deadline so I won't have time to tweak this scene in Cycles until summer. It's worth a try! :)




3GB or less and you are fine. The less it uses the better though. I'd write a long reply, but I'm tired after the BOINC workshop day here in Hannover.
- Jesse Kaukonen, www.jessekaukonen.net