Compute error

20 replies [Last post]
User offline. Last seen 43 weeks 13 hours ago. Offline
Believer
Joined: 2010-07-19

I'm getting a constant compute error back from my freshly installed Ubuntu 10.04:

2140750 467194 15 Apr 2011 12:05:40 UTC 15 Apr 2011 12:06:56 UTC Over Client error Compute error 0.00 0.00 ---

All i did was install boinc through the CLI and attach myself to renderfarm.fi.

issueing a --get_state results in:

======== Projects ========
1) -----------
   name: Renderfarm.fi
   master URL: http://www.renderfarm.fi/
   user_name: coenspoor
   team_name:
   resource share: 100.000000
   user_total_credit: 1526.441386
   user_expavg_credit: 17.858478
   host_total_credit: 0.000000
   host_expavg_credit: 0.000000
   nrpc_failures: 2
   master_fetch_failures: 0
   master fetch pending: no
   scheduler RPC pending: no
   attached via Account Manager: no
   ended: no
   suspended via GUI: no
   don't request more work: no
   disk usage: 0.000000
   last RPC: 0.000000
   project files downloaded: 0.000000

======== Applications ========
1) -----------
   name: blender
   Project: Renderfarm.fi

======== Application versions ========
1) -----------
   application: blender
   version: 4.85
   project: Renderfarm.fi

======== Workunits ========
1) -----------
   name: ses0000002240frm0000000054prt00010
   FP estimate: 10000000000000.000000
   FP bound: 500000000000000.000000
   memory bound: 943718400.000000
   disk bound: 157271168.000000
2) -----------
   name: ses0000002240frm0000000054prt00011
   FP estimate: 10000000000000.000000
   FP bound: 500000000000000.000000
   memory bound: 943718400.000000
   disk bound: 157271168.000000

======== Results ========
1) -----------
   name: ses0000002240frm0000000054prt00011_0
   WU name: ses0000002240frm0000000054prt00011
   project URL: http://www.renderfarm.fi/
   report deadline: Sat Apr 16 08:06:56 2011
   ready to report: yes
   got server ack: no
   final CPU time: 0.000000
   state: 3
   scheduler state: 0
   exit_status: 253
   signal: 0
   suspended via GUI: no
   active_task_state: 0
   stderr_out:
   app version num: 0
   checkpoint CPU time: 0.000000
   current CPU time: 0.000000
   fraction done: 0.000000
   swap size: 0.000000
   working set size: 0.000000
   estimated CPU time remaining: 0.000000
   supports graphics: no
2) -----------
   name: ses0000002240frm0000000054prt00010_0
   WU name: ses0000002240frm0000000054prt00010
   project URL: http://www.renderfarm.fi/
   report deadline: Sat Apr 16 08:06:56 2011
   ready to report: yes
   got server ack: no
   final CPU time: 0.000000
   state: 3
   scheduler state: 0
   exit_status: 253
   signal: 0
   suspended via GUI: no
   active_task_state: 0
   stderr_out:
   app version num: 0
   checkpoint CPU time: 0.000000
   current CPU time: 0.000000
   fraction done: 0.000000
   swap size: 0.000000
   working set size: 0.000000
   estimated CPU time remaining: 0.000000
   supports graphics: no

User offline. Last seen 10 hours 32 min ago. Offline
Maintainer, developer
Joined: 2009-07-21
There is something wrong with

There is something wrong with the zipping.

    ../../projects/www.renderfarm.fi/linux_unzip -o -d "." ../../projects/www.renderfarm.fi/blender_4.85_x86_64-pc-linux-gnu.zip...sh: ../../projects/www.renderfarm.fi/linux_unzip: not found

I'm not sure what this is yet. Right now it would be better if you suspended the Renderfarm.fi rendering until this gets fixed so your computer doesn't return failed results like this. I aim to make a new rendering client some time next week, so that is probably when this has been addressed.

- Jesse Kaukonen, www.jessekaukonen.net

User offline. Last seen 43 weeks 13 hours ago. Offline
Believer
Joined: 2010-07-19
Ok, i suspended it, a bump

Ok, i suspended it, a bump when the fresh build is up would e great!

User offline. Last seen 43 weeks 13 hours ago. Offline
Believer
Joined: 2010-07-19
Any update on the re-build?

Any update on the re-build?

User offline. Last seen 10 hours 32 min ago. Offline
Maintainer, developer
Joined: 2009-07-21
I have finished Windows

I have finished Windows builds, and Janus figured out that the issue is 32-bit zip library. The next version will use a 64-bit zip for 64-bit system. Currently I am hammering Python 3.2, which for some reason refuses to cooperate with SCons.

- Jesse Kaukonen, www.jessekaukonen.net

User offline. Last seen 43 weeks 13 hours ago. Offline
Believer
Joined: 2010-07-19
Good luck! :) Hope i can turn

Good luck! :) Hope i can turn my client back on pretty soon, keeps sitting there idle ;)

User offline. Last seen 10 hours 32 min ago. Offline
Maintainer, developer
Joined: 2009-07-21
Okay, I finished creating the

Okay, I finished creating the 2.57 clients last night and they are almost one press of a button away from being released. However, we are a bit concerned (like always) about the new release, and will be waiting for the robotcomplete to finish. We don't want to restart it again due to some error, and there even might be something in the rendering that has changed, thus producing differing results to the ones already rendered.

Meanwhile, we will launch some other sessions. It would seem that the aforemention session will be rendering for a week more. If you want to try out this new client and do some testing for us, then you can try this build. Unzip it to some directory, then execute the following in that dir:

blender_4.86_x86_64-pc-linux-gnu blender "-y -b" "-F PNG -t 1 -f 0 0 0 1 1"

You can change the 1 in the "-t 1" into the amount of threads you have to make the testing faster. Afterwards, rename "out" into "out.png" and see if all the features work. I assume you are using 64-bit Linux?

- Jesse Kaukonen, www.jessekaukonen.net

User offline. Last seen 17 min 25 sec ago. Offline
Fellow
Joined: 2010-05-31
Tested Ok / Multi-thread?

Gekko, I ran this on 4 sessions (2304, 2301, 2294, and 2283)  and it worked fine. It actually seemed really fast.

Is the multithreading just for testing, or are you/they ready to test multi-threaded sessions?

User offline. Last seen 10 hours 32 min ago. Offline
Maintainer, developer
Joined: 2009-07-21
Nah, multithreading isn't

Nah, multithreading isn't implemented yet. The multithreading would work like that though as BOINC would simply pass the threads argument to Glue. Thanks for testing!

- Jesse Kaukonen, www.jessekaukonen.net

User offline. Last seen 43 weeks 13 hours ago. Offline
Believer
Joined: 2010-07-19
When is this commited to live

When is this commited to live environment? Im still getting the same errors when i turn my client on :(

User offline. Last seen 43 weeks 13 hours ago. Offline
Believer
Joined: 2010-07-19
PS. i didnt get your test

PS. i didnt get your test build running? doesnt output a "out" file that i can rename

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