Compute error
I'm getting a constant compute error back from my freshly installed Ubuntu 10.04:
| 2140750 | 467194 | 15 Apr 2011 12:05:40 UTC | 15 Apr 2011 12:06:56 UTC | Over | Client error | Compute error | 0.00 | 0.00 | --- |
All i did was install boinc through the CLI and attach myself to renderfarm.fi.
issueing a --get_state results in:
======== Projects ========
1) -----------
name: Renderfarm.fi
master URL: http://www.renderfarm.fi/
user_name: coenspoor
team_name:
resource share: 100.000000
user_total_credit: 1526.441386
user_expavg_credit: 17.858478
host_total_credit: 0.000000
host_expavg_credit: 0.000000
nrpc_failures: 2
master_fetch_failures: 0
master fetch pending: no
scheduler RPC pending: no
attached via Account Manager: no
ended: no
suspended via GUI: no
don't request more work: no
disk usage: 0.000000
last RPC: 0.000000
project files downloaded: 0.000000
======== Applications ========
1) -----------
name: blender
Project: Renderfarm.fi
======== Application versions ========
1) -----------
application: blender
version: 4.85
project: Renderfarm.fi
======== Workunits ========
1) -----------
name: ses0000002240frm0000000054prt00010
FP estimate: 10000000000000.000000
FP bound: 500000000000000.000000
memory bound: 943718400.000000
disk bound: 157271168.000000
2) -----------
name: ses0000002240frm0000000054prt00011
FP estimate: 10000000000000.000000
FP bound: 500000000000000.000000
memory bound: 943718400.000000
disk bound: 157271168.000000
======== Results ========
1) -----------
name: ses0000002240frm0000000054prt00011_0
WU name: ses0000002240frm0000000054prt00011
project URL: http://www.renderfarm.fi/
report deadline: Sat Apr 16 08:06:56 2011
ready to report: yes
got server ack: no
final CPU time: 0.000000
state: 3
scheduler state: 0
exit_status: 253
signal: 0
suspended via GUI: no
active_task_state: 0
stderr_out:
app version num: 0
checkpoint CPU time: 0.000000
current CPU time: 0.000000
fraction done: 0.000000
swap size: 0.000000
working set size: 0.000000
estimated CPU time remaining: 0.000000
supports graphics: no
2) -----------
name: ses0000002240frm0000000054prt00010_0
WU name: ses0000002240frm0000000054prt00010
project URL: http://www.renderfarm.fi/
report deadline: Sat Apr 16 08:06:56 2011
ready to report: yes
got server ack: no
final CPU time: 0.000000
state: 3
scheduler state: 0
exit_status: 253
signal: 0
suspended via GUI: no
active_task_state: 0
stderr_out:
app version num: 0
checkpoint CPU time: 0.000000
current CPU time: 0.000000
fraction done: 0.000000
swap size: 0.000000
working set size: 0.000000
estimated CPU time remaining: 0.000000
supports graphics: no
Ok, i suspended it, a bump when the fresh build is up would e great!
Any update on the re-build?
I have finished Windows builds, and Janus figured out that the issue is 32-bit zip library. The next version will use a 64-bit zip for 64-bit system. Currently I am hammering Python 3.2, which for some reason refuses to cooperate with SCons.
Good luck! :) Hope i can turn my client back on pretty soon, keeps sitting there idle ;)
Okay, I finished creating the 2.57 clients last night and they are almost one press of a button away from being released. However, we are a bit concerned (like always) about the new release, and will be waiting for the robotcomplete to finish. We don't want to restart it again due to some error, and there even might be something in the rendering that has changed, thus producing differing results to the ones already rendered.
Meanwhile, we will launch some other sessions. It would seem that the aforemention session will be rendering for a week more. If you want to try out this new client and do some testing for us, then you can try this build. Unzip it to some directory, then execute the following in that dir:
blender_4.86_x86_64-pc-linux-gnu blender "-y -b" "-F PNG -t 1 -f 0 0 0 1 1"
You can change the 1 in the "-t 1" into the amount of threads you have to make the testing faster. Afterwards, rename "out" into "out.png" and see if all the features work. I assume you are using 64-bit Linux?
Gekko, I ran this on 4 sessions (2304, 2301, 2294, and 2283) and it worked fine. It actually seemed really fast.
Is the multithreading just for testing, or are you/they ready to test multi-threaded sessions?
Nah, multithreading isn't implemented yet. The multithreading would work like that though as BOINC would simply pass the threads argument to Glue. Thanks for testing!
When is this commited to live environment? Im still getting the same errors when i turn my client on :(
PS. i didnt get your test build running? doesnt output a "out" file that i can rename




There is something wrong with the zipping.
../../projects/www.renderfarm.fi/linux_unzip -o -d "." ../../projects/www.renderfarm.fi/blender_4.85_x86_64-pc-linux-gnu.zip...sh: ../../projects/www.renderfarm.fi/linux_unzip: not found
I'm not sure what this is yet. Right now it would be better if you suspended the Renderfarm.fi rendering until this gets fixed so your computer doesn't return failed results like this. I aim to make a new rendering client some time next week, so that is probably when this has been addressed.
- Jesse Kaukonen, www.jessekaukonen.net