A Dragon Lovestory - September 2011 and a little conclusion. Yay!
Hi Peeps!
I finally got my hands on Adobe After Effects.
This and the work with the inline compositer of blender opens new WORLDS of possibilities. Yet I never bothered with post-production. Tough I wish I would have bothered earlier. It would have saved me -so much- trouble with Streifen. OMG.
Anyway. I will change my strategy concerning our combined efforts here on Renderfarm.fi:
Instead of uploading complete sets (with animal characters) I will start to upload -layers-.
i.e. Background layers with raytrayced shadowing etc. Stuff that takes too long to render it on my notebook. But also stuff that renders -save- on Renderfarm.fi.
It will also save some bandwith. The files that -only- have the background and the (untextured) characters will be much smaller in comparison to the full versions.
Locally I will only render the layers with the characters and their animation. I think that's going to work very sweet. At least for me.
A sad result will be that the scenes you are rendering will actually look a bit dull. I mean you will see scenere, background, shadows of “ghosts” but no real action by the characters. Except probably Athena. She has no particles and thus should render fine externaly. But in general you won't be able to get as much insight into the production as I think you deserve. Let's see how we handle this later =)
Kind regards!
kyo
wow. it appears so simple! :)
the main thing is to set all lamps for both background and character layers. for character render layer check "All Z" flag and uncheck the "sky" flag. i didn't test it on video, but i think it is not so complicated also :)
Well, it -is- simple =)
the main problem is that fur with "strand render" enabled doesn't cast shadows. but i can live with this. i can make a low-poly character for rendering background with soft shadow an no-one even notice the fake :)
just set up my scene. rendering of whole scene takes about 18 minutes for one frame on my laptop. and character only - about 10 min.
so the only way to make it faster - is to render background here on renderfarm. and here i can set more lights with soft shadows and raytrace mirrors for furniture.
also i can simplify character for local render. for example set less amount of childrens for fur, when character is far from camera or disable some particle systems, when they are not visible.
renders less then two minutes on an 2,5yrs old i7. Do some homework!
LOL yeah!
@felis Please don't take my answer for rude. I just had to hurry. But seriously: Try to optimize moar. And: Post a testrendering somewhere, hmmh?
actually i already out of time, so now i making an animations. too bad, i'm not experienced that much, but i've learn a lot of neat things. so my next project will be better. less fur, more textures :)
i don't know what else to optimize. so i want to make a simple character for local rendering and nice background for farm. it can handle it way better, than my Core2Duo 1.86GHz on PC or C2D 2.26GHz on macbook.
i gues i found the clue... it was compositiong information.
deleted it - it works
http://dl.dropbox.com/u/3443224/fenec/work/test02.png





i guess i have to learn this technic too - render background and shadows on renderfarm and furry character locally. can you guide me to some useful tutorials about render layers? and what if some shadow must lay ON the character?
i'm new to this stuff.
thanx.