Computation error

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User offline. Last seen 35 weeks 4 days ago. Offline
Sceptic
Joined: 2011-09-10

I use BOINC under FreeBSD 8.2 amd64 and I have always message on each task : Computation error.

Somebody know what is the problem ?

User offline. Last seen 10 hours 5 min ago. Offline
Maintainer, developer
Joined: 2009-07-21
I'm afraid I haven't

I'm afraid I haven't considered how the client works on FreeBSD. We are using the dynamic library loader which is in /lib64/ld-linux-x86-64.so.2 on standard Linux distributions. This not working might be the problem. However, you are on 64-bit OS, but your BOINC downloads the 32-bit client. Could you try detaching from the projet, then re-attaching?

- Jesse Kaukonen, www.jessekaukonen.net

User offline. Last seen 35 weeks 4 days ago. Offline
Sceptic
Joined: 2011-09-10
Same error

I have the same error, computation error :(

User offline. Last seen 10 hours 5 min ago. Offline
Maintainer, developer
Joined: 2009-07-21
It seems that your computer

It seems that your computer asks for the 32-bit client right away. This is odd. Is your BOINC 64-bit? Also, I recommend making BOINC not do any rendering for us until this is resolved as your computer is returning so many errors.

If you go in the project directory and unzip blender_4.91_i686-pc-linux-gnu__mt.zip and then launch the blender binary, does it work? Note that the Blender binary is simply called "blender". Don't use blender_4.91_i686-pc-linux-gnu__mt

- Jesse Kaukonen, www.jessekaukonen.net

User offline. Last seen 35 weeks 4 days ago. Offline
Sceptic
Joined: 2011-09-10
I have errors, but I think

I have errors, but I think it's because compiled on Linux and not on FreeBSD

 

Is it possible I compile Blender and put it into this folder?

User offline. Last seen 10 hours 5 min ago. Offline
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Joined: 2009-07-21
It is not. BOINC verifiers

It is not possible. BOINC verifiers the checksum of the client before initiating computation. If you could check if the Blender binary does launch we could move on to debugging if it is the Blender binary or the dynamic library loader causing issues. Go to your BOINC folder, unzip the client and launch Blender.

- Jesse Kaukonen, www.jessekaukonen.net

User offline. Last seen 35 weeks 4 days ago. Offline
Sceptic
Joined: 2011-09-10
It can't, there is an error

It can't, there is an error of library, so it seems logical if your Blender is compiled under Linux (Linux  not equal to FreeBSD)

User offline. Last seen 10 hours 5 min ago. Offline
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Joined: 2009-07-21
Hmm, unfortunately right now

Hmm, unfortunately right now we don't have any plans on adding FreeBSD support. That shouldn't be too much to do, except for the fact that we would have to compile two more clients and do all the testing. FreeBSD should work very similarly to Linux, and there shouldn't be any issues in regards to the BOINC-Glue-Blender code. It would probably only involve compiling the code and packaging the client, possibly figuring out the dependency issues as well.

- Jesse Kaukonen, www.jessekaukonen.net

User offline. Last seen 9 weeks 3 days ago. Offline
Believer
Joined: 2009-02-02
Worker application apparently died prematurely

what to do with this:

windows xp sp3, 32-bit ( http://www.renderfarm.fi/show_host_detail.php?hostid=6129 )

task info:

http://www.renderfarm.fi/result.php?resultid=4022762

<code>

<core_client_version>6.10.60</core_client_version>
<![CDATA[
<message>
 - exit code -9 (0xfffffff7)
</message>
<stderr_txt>
boinc_init_diagnostics() completed
boinc_init_options() completed
boinc_get_init_data() completed
CPU performance profile completed: 1599583961.724479 fpops, 3255999387.492863 iops reported. p_c is 1316382659.203125
Mapping logical files to physical destinations:
	in => in
	out.zip => ../../projects/www.renderfarm.fi/ses0000003906frm0000000147prt00001_3_0
	./windows_zip.exe => ../../projects/www.renderfarm.fi/windows_zip.exe
	./windows_unzip.exe => ../../projects/www.renderfarm.fi/windows_unzip.exe
Unpacking archives:
	blender_4.92_windows_intelx86__mt.exe.zip => ../../projects/www.renderfarm.fi/blender_4.92_windows_intelx86__mt.exe.zip
	../../projects/www.renderfarm.fi/windows_unzip.exe -o -d "." ../../projects/www.renderfarm.fi/blender_4.92_windows_intelx86__mt.exe.zip...done
Creating worker...
Worker constructing...
Worker constructed.
$Id: glue.cpp 1303 2011-02-18 08:10:43Z jbk $
$Id: BOINCHandler.cpp 1278 2011-01-23 09:22:45Z jbk $
$Id: Controller.cpp 1232 2010-12-11 17:31:15Z jbk $
$Id: ProgressMonitor.cpp 1278 2011-01-23 09:22:45Z jbk $
Executing blender.exe -noaudio -b in -P clirender.py -- -F PNG -t 2 -f 147 0.0 0.0 1.0 1.0
po_r aft0x3e0178
po_r aft0x90
Created pipes
Child created.
Worker thread started
Worker thread monitor almost up.
Worker thread monitor up.

---------------------------
Exception caught: Worker application apparently died prematurely
Status: -9
---------------------------
Calling boinc_finish()...
09:05:24 (780): called boinc_finish

</stderr_txt>
]]>

</code>

ukraine DC team - http://distributed.org.ua

User offline. Last seen 10 hours 5 min ago. Offline
Maintainer, developer
Joined: 2009-07-21
The host has very low memory.

The host has very low memory. That might be one culprit, even if the task requires little. Can you launch the Blender executable in the project directory? It's called blender.exe, not blender_4.92_windows_intelx86.exe. I think it's something like c:/program files/boinc/projects/www.renderfarm.fi on Windows XP.

- Jesse Kaukonen, www.jessekaukonen.net

User offline. Last seen 9 weeks 3 days ago. Offline
Believer
Joined: 2009-02-02
thanks this was run in

thanks

this was run in virtual machine...

i've noticed you hae MACOS client - switching to it! :)

ukraine DC team - http://distributed.org.ua

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