BURP
Renderfarm.fi gets ready for 2012!
Submitted by prodigal_son on Sat, 2011-12-31 17:05We're happy to announce that we have now succesfully turned a page and finished the complete update of our server back-end. It was a rather gruelling task that took nearly two weeks to finish, but it brings us many of the improvements that we talked about with Jesse at this year's Blender Conference presentation:
Finally but not at all least importantly: We wish you all a Happy and Renderful New Year 2012! :-)
The Renderfarm.fi posse for 2011: Julius, Jesse, Nathan, Janus, Eero & Davis
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Help BURP render Big Buck Bunny in 3D, HDR, 60FPS and 4K!
Submitted by prodigal_son on Sun, 2011-08-28 00:09Our open source back-end BURP has been in constant development since 2004 when Janus Bager Kristensen (jbk) first conceived the original Big and Ugly Rendering Project. At the time yours truly was still focusing on a totally different field (wireless networks and indoor positioning) and it was only three years later, in 2007, that I thought somebody should set up a volunteer computing service for rendering (I was actually originally inspired reading an article about Star Wreck, but that's another good story I'll save for later:). Starting background research on the topic for what I thought then was an original idea I have to admit I felt a bit disappointed when I found out that it had already been achieved. I soon heartened though and it's now been nearly four years since the first time I called up jbk and we started collaborating.
Since starting up Renderfarm.fi in 2008-2009, I decided that we would focus on making distributed rendering as accessible as possible. Meanwhile Janus, a coder by heart, decided to keep BURP firmly focused on development. In fact to this day, from a technical stand point, BURP represents the cutting edge of what our shared technology can do, while Renderfarm.fi represents a fusion between the technology and usability. While many have asked why we started a second project in the first place instead of collaborating on one, we always felt acting in two separate projects has enabled us to explore the novel concept of open rendering (or publicly distributed rendering as we sometimes call it) much more effectively. It is my belief that this choice has increased our chances of making open rendering into a credible, yet accessible technology for solving the universal dilemma of rendering power.
Finally I get to the cool stuff. I would like to invite everybody to join us in completing the BURP Sunflower challenge and help render Blender Foundation's fantastic 2008 short Big Buck Bunny in no-less than 3D, HDR (High Dynamic Range, something we contributed to the source code), 60FPS and 4K! All you need to do is to create an account on BURP and attach the project through your existing BOINC client (the same you use for Renderfarm.fi, just point it at http://burp.renderfarming.net). Keep in mind that you can keep both project attached at the same time. By joining BURP you will help us test the next-generation technologies that will eventually become accessible right here on Renderfarm.fi and directly from within your installation of Blender. These improvements include, among other things, a much higher memory stamp (64BIT), library and HDR support. Now how cool is that? See you there!
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Renderfarm.fi @Assembly 2010 5.-8. of August 2010
Submitted by prodigal_son on Fri, 2010-07-16 12:05As Assembly 2010 draws closer I thought It would be appropriate to publish our initial program for our stand. For those wondering what Assembly is about, Wikipedia (in its seemingly infinite wisdom) offers this description of this fine event's history:
The first Assembly was held from July 24th to July 26th 1992, in Kauniainen. It was organized by the Amiga demo groups Complex and Rebels, and the PC demo group Future Crew. The staff grew into a large non-profit group of individuals known as Assembly Organizing. Through the 1990s, Assembly grew so large that even exposition halls no longer sufficed, and only the largest of sports arenas met the partygoers' needs. In 1999 they rented the largest sports arena in the country, Hartwall Areena in Helsinki, with over 5000 visitors and 3500 computers on the ice rink.
The Renderfarm.fi / Laurea University of Applied Sciences stand will be entertaining some very interesting guests this year, as during the extended weekend we will actually host both Janus Bager Kristensen (alias jbk, Main Developer for our back-end, BURP) and Kalle Max Hofmann (of Snowblind and Vampyre Princess 3D fame). Apart from this meaning a lot of good development work with BURP guru Kristensen, we're also excited about having a established movie maker like Kalle as our visitor. Well what is he doing there, you may ask? You'll need to stay tuned for more news - we've been slowly working away on some nice stuff that will be announced at the event. Finally, but not certainly not the least we will also be hosted in the ArtTech 2010 seminar held yearly in conjunction with Assembly 2010.
Enough said, see all related info and the full program and a bigger version of the official poster on our Assembly 2010 page!



