Session details

Rendered frames1 - 250
Resolution1920 x 1080
Parts per frame1
Parts rendered250 / 250
Input licenseCopyright
Output licenseCC by
Attached filesStreamable rescaled h264 MPEG4 video
High quality h264 MPEG4 video

Session CPU Use

Session log

2010-08-26 11:09 UTC Registration
2010-08-26 11:11 UTC Submission
2010-08-26 19:07 UTC Accepted by admin
2010-08-26 19:07 UTC Preprocessing begin
2010-08-26 19:07 UTC Preprocessing ends
2010-08-26 19:07 UTC Render begin
2010-08-30 15:03 UTC Render ends
2010-08-30 15:03 UTC Postprocessing begin
2010-08-30 15:03 UTC Postprocessing ends
2010-08-30 15:03 UTC Encode begins
2010-08-30 15:18 UTC Encode ends
Fellow Manu
Joined: 2010-07-12
User offline. Last seen 4 weeks 2 days ago. Offline

Comments

User offline. Last seen 1 hour 29 min ago. Offline
Project administrator
Joined: 2008-11-26
Wish I was there ..

It's about ten degrees outside here in Helsinki right now (night time) so I sure wouldn't complain if I was lying on that patio watching that sunset :-).

Julius Tuomisto Project Administrator Laurea SID Networks, Espoo, Finland Tel. +358-50-4135412

User offline. Last seen 4 weeks 2 days ago. Offline
Fellow
Joined: 2010-07-12
Interesting choice of words,

Interesting choice of words, look at the title I gave the image about 6 month ago:

http://geissinger-design.deviantart.com/gallery/#/d2ntjjs

 

Glad you like it, but I saw a big mistake, the water aint moving, I made the waves by a displacement modifier and an animated texture, but it didnt work out :(

 

Bout the weather: germany,11°, rainy. 

User offline. Last seen 1 year 20 weeks ago. Offline
Sceptic
Joined: 2010-08-21
looks really nice

Yeah, that place looks really nice. also nice arcitexture.

I'm sorry that the moving watersurface didn't work.

So far i didn't play around with the fluid simulation, but I plan to. So I asked myself why you didn't use fluid simulation instead of a displacement modifier with an animated texture?

Maybe a displacement modifier would be good to create the right starting conditions for baking the water with the fluid simulations with nice little waves.

It's not a critic, I'm just courios why you choose this method which I think is more creative, but less obvious.

User offline. Last seen 4 weeks 2 days ago. Offline
Fellow
Joined: 2010-07-12
  Thanks for your positive

 

Thanks for your positive comment, and critics are always welcome too:)

 

To answer your question, 1. a fluid simulation wasnt necessary for this, as the water is resting except some little waves. Fluid sims are more for moving/floating water. And I must say, they dont work too well yet, need a lot of time to setup correctly and a long time to bake. 2. thing is, fluid sims are not working yet with renderfarm.fi, a fluid sim can contain 250gb of data or even more. But theres a thread in the forum where they talk about how to solve this.

 

Weather update: germany, heavy windstorms and even small tornados in some areas, feels like 0° :(