glowballs
"indirect lighting from particle system objects. very similar to this (http://vimeo.com/12609341) but produced entirely by me, in attempt to see if i could produce a similar result. i decided to use a particle system instead of recording game engine physics, just to get a better idea of collisions and bounciness/mass of particles and whatnot. hopefully i have all my settings correct, and baked properly. if i do not feel free to trash this session"
Session details
Session CPU Use
Session log
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2010-07-26 08:54 UTC Registration
2010-07-26 08:54 UTC Submission
2010-07-30 20:01 UTC Accepted by admin
2010-07-30 20:01 UTC Preprocessing begin
2010-07-30 20:01 UTC Preprocessing ends
2010-07-30 20:01 UTC Render begin
2010-08-01 00:35 UTC Render ends
2010-08-01 00:35 UTC Postprocessing begin
2010-08-01 00:35 UTC Postprocessing ends
2010-08-01 00:35 UTC Encode begins
2010-08-01 01:09 UTC Encode ends
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